3D Self Portrait in my own style.
This was a fun little project to make as I learn Maya. First character model after switching from 3DS Max. It's interesting working with Maya after 6+ years of Max but I'm adjusting. I've been wanting to make a self portrait ever since I started modelling, but i never got around to it. This not only helped me get more familar with Maya, but gave me the opportunity to practice more organic sculpting as well as skin texturing. (I also just wanted a new profile picture for my various social media accounts)
Stats:
10 Objects
1.4M Polys
10 Materials w/ 62 Maps
Rendered in Vray 5
Sketchfab view. (Keep in mind I had to break the model apart because of sketchfabs UDIM limitations)